var no_of_pictures = 14;
var delay = 3000;

anims = new Array(no_of_pictures);
var frame = 0;
var timeout_state = null;

function imageLoad() {
	for(var i = 0; i<no_of_pictures; i++) {
		anims[i] = new Image();
	anims[i].src = "res/image_loop/anim" + i + ".jpg";
	}
	animator();
}

function animator() {
	frame = Math.floor(Math.random()*no_of_pictures)
	document.getElementById('animImage').src = anims[frame].src;
	frame = (frame + 1);
	if(frame >= no_of_pictures) {
		frame = 0;
	}
	timeout_state = setTimeout("animator()", delay);
}
